import { Game } from "../../../types/types";

export const allGames: Game[] = [
    {
        "_id": "RPR201212",
        "name": "Red Planet Rising",
        "date": {
            "year": 2020,
            "month": 12,
            "day": 12
        },
        "designer": "Andrew Shiel Dods",
        "preamble": "A century after the colonization of Mars, disaster struck, and the survivors of the once-great colony now vie for supremacy amongst themselves.",
        "fullDescription": `We are thrilled to announce that with the support of the game's designer, we will be running ‘Red Planet Rising,’ a True North Megagame. Red Planet Rising is a science fiction economic and political megagame, set in the ruined husk of Mariner Valley, once Earth's greatest colony on Mars.

A century after the colonization of Mars, disaster struck, and the survivors of the once-great colony now vie for supremacy amongst themselves.

Players will take on leadership roles among the various factions in Mariner Valley, produce and trade resources, explore, and form governments and alliances in this 4X-inspired experience.

[Ticketing now available!](https://www.eventbrite.com/e/red-planet-rising-december-2020-tickets-125268155425)`,
        "type": "Online game"
    },
    {
        "_id": "RH210227",
        "name": "Running Hot",
        "date": {
            "year": 2021,
            "month": 2,
            "day": 27
        },
        "designer": "Patrick Rose",
        "preamble": "In the near future, Britain is facing economic ruin. Following the success of the “Megacorp” experiment in the United States they attempt to do the same – they offer several multi-billion corporations the chance to buy a large part of the British landscape and create their own city state, where they can make their own laws if they wish.",
        "fullDescription": `We are proud to announce the third running of Running Hot, which debuted at Online Megagame Con earlier this year, featuring the designer Patrick Rose. I was able to play in the first two games, and we've made substantial improvements since then, that we're excited to show you.

[Tickets available through Eventbrite now!](https://www.eventbrite.com/e/running-hot-february-27-2021-tickets-131734201543)

Running Hot is a “pre-cyberpunk” megagame. Players will play either the corporations trying to make money and further their political agendas or the runners who are the deniable resources that the corporations may use to achieve said resources. This game takes a slightly different tack to most cyberpunk settings, in that the game will explore the beginning of the dystopia that is to be expected of a cyberpunk setting. `,
        "type": "Online game"
    },
    {
        "_id": "ATC210522",
        "name": "As Thou Commands",
        "date": {
            "year": 2021,
            "month": 5,
            "day": 22
        },
        "designer": "Peter Nixon (original design), Benjamin Kanelos (development)",
        "preamble": "Inspired by Horrible Games The King's Dilemma, As Thou Commands is a council-driven megagame where players cooperatively generate a medieval kingdom and then try to shape its path through history.",
        "fullDescription": `The monarch has united the realm and birthed a new kingdom. That was the easy part... Now it's time to carve the land into duchies and rule over them. What will your noble house prioritize? Will you make friends or enemies with your neighbors? Will the kingdom survive or fall apart and be forgotten? Your choices decide!

As Thou Commands is a rules-light megagame where the players create and run fictional feudal duchies. These duchies comprise an entire medieval kingdom, and players’ decisions will have impacts both near and far. Play alternates between drafting narrative elements and participating in council sessions where players will try to negotiate beneficial outcomes to the thorny issues bedeviling the kingdom.

[Tickets available through EventBrite](https://www.eventbrite.com/e/as-thou-commands-tickets-149484892337)`,
        "type": "Online game"
    },
    {
        "_id": "RH210807",
        "name": "Running Hot",
        "date": {
            "year": 2021,
            "month": 8,
            "day": 7
        },
        "designer": "Patrick Rose",
        "preamble": "In the near future, Britain is facing economic ruin. Following the success of the “Megacorp” experiment in the United States they attempt to do the same – they offer several multi-billion corporations the chance to buy a large part of the British landscape and create their own city state, where they can make their own laws if they wish.",
        "fullDescription": `We are proud to announce the fifth running of Running Hot, which debuted at Online Megagame Con earlier this year, featuring the designer Patrick Rose. I was able to play in the first two games, and we've made substantial improvements since then, that we're excited to show you.

Running Hot is a “pre-cyberpunk” megagame. Players will play either the corporations trying to make money and further their political agendas or the runners who are the deniable resources that the corporations may use to achieve said resources. This game takes a slightly different tack to most cyberpunk settings, in that the game will explore the beginning of the dystopia that is to be expected of a cyberpunk setting. 

[Tickets available through Eventbrite now!](https://www.eventbrite.com/e/running-hot-august-7-2021-tickets-149489309549)`,
        "type": "Online game"
    },
    {
        "_id": "TATP210508",
        "name": "Club Games (The Assault)",
        "date": {
            "year": 2021,
            "month": 5,
            "day": 8
        },
        "designer": "Peter Nixon (original designs by Jim Wallman)",
        "preamble": "A fantasy-themed Council meeting game looking at interpersonal behaviours whilst planning the final assault to overthrow the Dark Lord",
        "fullDescription": `Join the OMEGA community as they play a short length megagame-experience, designed by [Jim Wallman](https://www.stonepaperscissors.co.uk/) (*Watch The Skies*, *Urban Nightmare*)
        
[To sign up, please fill out this Google Docs spreadsheet](https://docs.google.com/spreadsheets/d/1NsVZn-Zbw-xT0eFgzN6x59P7W0mNEUAgeMv5p7QgFXY/edit?fbclid=IwAR2PV7SrxWcQdwUGHlaAI_nxIDfPRTIgov7l-qNTaxF5z3UCE6IL9lGeVcg#gid=0)

Good vs Evil… vs personal gain?

A fantasy-themed Council meeting game looking at interpersonal behaviours whilst planning the final assault to overthrow the Dark Lord.

The forces of Good have been struggling against the onslaught of the Dark Lord for many years, and, after many reverses, trials and setbacks, finally the tide has turned. A Grand Alliance of Humans, Dwarves, Free Folk and Elves have thrown back the Hordes of the Dark Lord, back to the lair of that master of Evil in the famous (and feared) Warlock Castle in the land of Daunt. Now is the moment of the final campaign to enter the Dark Lord's Domain and rid the world of this evil, once and for all.

The players represent leaders of the Grand Alliance of Good Folk. Each of the elements of the Alliance has been fighting the Dark Lord's forces for many years. The leaders of these contingents form the Council Of Good.
`,
        "type": "Online game"
    },
    {
        "_id": "UR20201005",
        "name": "Ur: Season One",
        "date": {
            "year": 2020,
            "month": 10,
            "day": 5
        },
        "endDate": {
            "year": 2020,
            "month": 12,
            "day": 6
        },
        "designer": "John Keyworth",
        "preamble": "Ur is a great city at the center of the multiverse - inspired by Planescape and Fallen London - and players take the role of notable characters from the city during a time of turmoil.",
        "fullDescription": `Ur is a play by email game, ran over the course of 8 weeks, where players took the roles of notable characters within the city - politicians, nobles, diplomats, academics, priests and criminals - exploring mysteries, furthering their goals and trying to survive as the city is rocked by one than one existential disaster. Each week was one turn and players would submit their characters actions for the control team to resolve using a light rules system.`,
        "type": "Play-By-Email"
    },
    {
        "_id": "UR20210727",
        "name": "Ur: Cataclysm",
        "date": {
            "year": 2021,
            "month": 7,
            "day": 27
        },
        "endDate": {
            "year": 2021,
            "month": 8,
            "day": 15
        },
        "designer": "John Keyworth",
        "preamble": "30,000 years ago a great civilisation rose and fell on the back of the god-creature known as Lumen. Play through the fall, or sift through its ashes in the aftermath.",
        "fullDescription": `*Ur: Cataclysm* was set in the same world as [the previous Ur game](https://omega-mega.games/games/UR20201005), but explored a civilisation that existed thousands of years before. One group of players took the role of the civilisation's Prefects as they tried to save what they could from catastrophe, while a second group of players took the role of academics in the 'present' sifting through the remains and trying to work out what happened. Both groups played their 3 turns at the same time, with the groups voting on a course of action each week, and actions in the past affecting the outcome in the present.
`,
        "type": "Play-By-Email"
    },
    {
        _id: "AL20211701",
        name: "Afterlife",
        date: {
            month: 1,
            day: 17,
            year: 2021
        },
        endDate: {
            month: 3,
            day: 7,
            year: 2021
        },
        preamble: "You died. After death you emerged from the river, your memory shot to pieces, in the city of the dead. Unlock your memories. Choose your path. Decide the future of the afterlife.",
        designer: "Stuart Martyn",
        fullDescription: `You died. After death you emerged from the river, your memory shot to pieces, in the city of the dead.

The Necropolis is a bizarre city. Everything here – even the objects - is a ghost, a memory. The buildings that stand here all collapsed into rubble on Earth. Modern skyscrapers stand alongside Gothic cathedrals and earthwork huts. Souls walks the patchwork streets dressed in rags, tee-shirts, ballgowns and clanking metal armour.
For longer than most souls can remember, the Silent King sat upon his throne in an ancient tower at the heart of the city. The Silent King was a distant and feared ruler with the power to strip away the memories of his subjects. Under his regime fragments of memory and self became a form of currency. But now the Silent King has disappeared. His throne lies vacant and many of the dead look upon it with envious or fearful eyes.

In a world without permanent death it is difficult to seize the throne by force. Any claimant must rally support, find a way to win the loyalty of other souls, before they ascend the Throne. Angels and demons lurk on the periphery of the political conflict, empowering those who accept their gifts.

Most of the poorest souls are now little more than shells of what they once were, engaged in their labour or wandering listlessly through the streets. With the King’s demise, souls have noticed some of their memories returning to them. These memories bring the purpose some yearn for and unlock the power craved by others. The fight for the Throne is something many have little interest in; with the Silent King gone, perhaps the afterlife can change in more than just political terms. Perhaps there are other ways to live after death.

Unlock your memories. Choose your path. Decide the future of the afterlife.`,
        type: "Play-By-Email",
    },
    {
        "_id": "DC20210727",
        "name": "Dusk City By Night",
        "date": {
            "year": 2021,
            "month": 5,
            "day": 16
        },
        "endDate": {
            "year": 2021,
            "month": 7,
            "day": 16
        },
        "designer": "Kyle Tinga",
        "preamble": "Once, you lived in slumber, existing idly among the masses without any understanding of the truths of the world. But you were chosen, snatched from the threshold between life and death, given the secrets to eternal life and an ever-present hunger in your soul.",
        "fullDescription": `Once, you lived in slumber, existing idly among the masses without any understanding of the truths of the world. But you were chosen, snatched from the threshold between life and death, given the secrets to eternal life and an ever-present hunger in your soul. You have joined the ranks of the Awakened - immortals with powers far beyond human understanding, weakened in sunlight and bound in blood, pursued by the eternal spectre of the creature known as HIM.

You and your brethren coexist in an uneasy truce, battle lines drawn in ideology instead of violence. Some believe in power and dominance over humanity, banding together to create a world for the Awakened. Some have made it their calling to shepherd mankind, believing themselves truly just in their manipulations. Some wish to coexist peacefully with the Unawakened, stifling the hunger that gnaws incessantly within them. And some walk their own path, beholden to no gods or masters.

By purpose or coincidence you have found yourself in the City of Doxley, hiding from the ever-watchful eye of HIM. It is a place of darkened alleyways and shattered dreams, of haves living gated lives, separated from have nots. A place ripe for the picking. On these streets, human life lacks meaning to the Awakened, valuable only as a commodity, fuel for the ceaseless hunger of their kin, pawns in games of deceit. Yet hope blossoms even in the smallest of places. Mankind has risen up, their hopes and dreams rising with them, ushering in a new age where your kind may no longer be needed.

Of course, as all things grow, so must all things change.

The Keeper of the city, your guardian and protector, has announced his intent to relinquish his position. There is a ripple of unease in each of you, a realization that without the Keeper HE may soon arrive at your doorstep. It is imperative the Land be protected, imperative that one of us is bound as its Keeper so that many will survive. The highest honor an Awakened may have, and the greatest sacrifice they shall undertake. A Selection must be initiated. A worthy successor must be found.

Fight for the right to be the city’s protector, or aid in the quest to find one suitable for the task. Gain Influence by resolving society’s ills or benefit from its decline. Feed the beast within, or deny it. Forge valuable bonds that may make or break you. And, above all things, remember that you are not the only one who sees what you are in the dark.
`,
        "type": "Play-By-Email"
    },
    {
        "_id": "GW20211017",
        "name": "Gods' Wars",
        "date": {
            "year": 2021,
            "month": 10,
            "day": 17
        },
        "endDate": {
            "year": 2021,
            "month": 12,
            "day": 12
        },
        "designer": "Steph Rothman",
        "preamble": "You are a demigod, competing against others in Victorian London during the 1880 season to impress the Olympian gods and win Ascension to Godhood.",
        "fullDescription": `You are a demigod, a child of one of the Olympian Gods, invited to London to compete in the Gods’ Wars. With what you assume is a little bit of divine intervention, your dream job and lodgings are conveniently available there for you to easily relocate and participate.

The Gods’ Wars- a competition among demigods in which the winners become Gods themselves- have been run countless times across countless worlds, with countless themes. Demigods have intervened to rig elections, intercede in succession crises, start wars, and more! This time, the Olympians of the Greek pantheon are hosting it and the theme is love. 

It is the start of the season in (near) London 1880. People are scrambling to find love and acquire proposals from the most eligible members of society. Attend balls and other social events, and romance and befriend mortals and demigods alike.

However, in order to Ascend, demigod participants must please the Gods. The Gods are fickle and varied. Some may urge war, others peace, and still others, love. In order to truly understand and satisfy them, you will have to develop relationships with them and score points in their Aspect. Aspects suggested by this year’s Godly spectators include Bonding, Justice, Arts, Sporting, Scholarship, Pugilism, Fabrication, Balance, Trickery, and Hedonism. Complete Quests for specific Gods or take other actions related to these Aspects and win their favor. 

Will you win the honor and privilege of ascending to Godhood or will you pursue love, wherever it may lead?

 - [Please complete the interest form here](https://forms.gle/egAwWbNw7VRwLjfA6) - **This is just the interest form. Signups for this game will be sent out around October 1st to the email provided in the interest form.** 
 - [You can also read our preliminary rulebook here](https://docs.google.com/document/d/1nQtxo_y9eROU3a2WwY24SlX8c8GEj65i04NnkLuKbRo/edit#) 
 - [You can read some in game lore here](https://docs.google.com/document/d/1FLLwYwSP5mOw0SFCp9WlhwHLwuNoqjuST7g5loX52mI/edit#) 
`,
        "type": "Play-By-Email"
    },
    {
        "_id": "AM220205",
        "name": "Aftermath",
        "date": {
            "year": 2022,
            "month": 2,
            "day": 5
        },
        "designer": "Zane Gunton",
        "preamble": "The world just ended. What comes next?",
        "fullDescription": `Tickets for Aftermath will be sold via the Megacon website, and will be made available soon.

Funny how no one really thinks about what comes next.

Something happened, and the world turned upside-down. No one really knows what it was, this event – you could go mad speculating, and I know a few people who did. One or two others went looking for answers... we never saw them again. Good people, the kind we couldn’t afford to lose... but it ate them up. What does it matter, here in the aftermath?

The Event happened, and maybe one in a thousand survived. What is important? You were one of them, and so were the people around you. Maybe they’re friends and family, maybe they’re just people that circumstances threw you together with...it doesn’t matter what came before. When you needed them, they were there for you. Together, you did what you had to in order to survive. But before it had even really begun, before anyone knew what was happening, the winter storms hit. Sub-zero temperatures, driving snows... all anyone could do was hunker down and take shelter. There was no time to prepare – but plenty of time to hope and pray. To chew through whatever rations were left, make bitter jokes about global warming, and try to wait it out.

Now it’s spring, everyone who’s left – yourselves included – has realised they’ve got their work cut out if they intend to see out the year.`,
        "type": "Online game"
    },
    {
        "_id": "ATC220205",
        "name": "As Thou Commands",
        "date": {
            "year": 2022,
            "month": 2,
            "day": 5
        },
        "designer": "Peter Nixon (original design), Benjamin Kanelos (development)",
        "preamble": "Inspired by Horrible Games The King's Dilemma, As Thou Commands is a council-driven megagame where players cooperatively generate a medieval kingdom and then try to shape its path through history.",
        "fullDescription": `Tickets for As Thou Commands will be sold via the Megacon website, and will be made available soon.
        
The monarch has united the realm and birthed a new kingdom. That was the easy part... Now it's time to carve the land into duchies and rule over them. What will your noble house prioritize? Will you make friends or enemies with your neighbors? Will the kingdom survive or fall apart and be forgotten? Your choices decide!

As Thou Commands is a rules-light megagame where the players create and run fictional feudal duchies. These duchies comprise an entire medieval kingdom, and players’ decisions will have impacts both near and far. Play alternates between drafting narrative elements and participating in council sessions where players will try to negotiate beneficial outcomes to the thorny issues bedeviling the kingdom.`,
        "type": "Online game"
    },
];
